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I’ve been seeing a sudden surge in Korean characters in RP and that’s great! Fantastic, even! But my excitement is quickly dashed when I see that their name is a little…off.

  1. NAME ORDER: When googling a Korean celebrity, nine times out of ten the results will list their SURNAME…


Hey guys, so I’ve been running my writing blog for a long time now, and I finally started up a facebook page for it. If you could like it or share that would be great. 

The link is here.



Islamic Headscarves by ArsalanKhanArtist

Heck yeah, I needed to know about this.


A guide to common terms used in describing tiaras


If a book is to have a sequel, obviously you don’t want to give up all the information in the first installment. There should always be questions unanswered, mysteries to be solved, plot lines that need continuing. That is, after all, the point of a series. I’ve no…


Neil Gaiman’s 8 Rules of Writing, a remake of this post. Source.

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The Effects of Alcohol and Alcoholism Withdrawal


Short-Term Effects of Alcohol

  • Slurred speech
  • Drowsiness
  • Vomiting
  • Upset stomach
  • Headaches
  • Difficulty breathing
  • Impaired judgment
  • Distorted vision and hearing
  • Blackouts
  • Flushed appearance
  • Intense moods
  • Lack of coordination and slower reflexes
  • Reduced concentration

Long-Term Effects of Alcohol

  • High blood pressure
  • Stroke
  • Liver disease
  • Brain damage
  • Vitamin B1 deficiency
  • Ulcers
  • Mouth/throat cancer
  • Malnutrition
  • Concentration & memory problems

Withdrawal Symptoms

  • Within 2-6 hours of the last drink
    • Insomnia
    • Anxiety
    • Headache
    • Reduced appetite
    • Tremors
    • Stomachache
    • Paleness
    • Clammy skin
    • Rapid heart rate
    • Dilated pupils
    • Fatigue
    • Irritability
    • Depression
    • Rapid emotional changes
  • Within 12-24 hours
    • Some experience alcoholic hallucinosis, which includes visual, auditory, and tactile hallucinations that normally end within 48 hours
    • Most are aware that the hallucinations aren’t real
  • Within 24-48 hours
    • Withdrawal seizures may occur
    • Risk is increased after multiple detoxifications
  • Within 48-72 hours
    • DTs (delirium tremens) may occur
    • DTs usually peak at 5 days
    • Disorientation
    • Confusion
    • Anxiety
    • Seizures
    • High blood pressure
    • Severe tremors
    • Fever
    • Irregular heartbeat
    • Sweating
    • Hallucinations indistinguishable from reality








Do you have any tips on writing with a non-human as a protagonist?


Non-human can mean anything. It can mean an elf, a tissue box, a dog, a rotting apple.

The first thing you should do is establish if this character is living or non-living.


Non-living characters can be human-made objects or a part of the natural world, like a rock or water. Most writers, when writing non-living characters, give these characters thoughts, motivations, feelings, and abstract thinking in order to let the reader make a connection to this character.

Most non-living characters cannot move on their own, but inanimate objects who become animate (Toy Story, The Brave Little Toaster, The Nutcracker) have much more freedom. Here are some things to consider:

  • Can your character move? If so, how well? Where are they able to go? If a lamp is unplugged, can it still move? Skateboards can go downstairs, but not up without help. Dolls are not tall enough to reach doorknobs without getting a little creative. Rocks can’t move at all. Necklaces go wherever the wearer goes when worn. Shoes only see the ground and the feet/legs of other people. What your character sees, where they go, and whether they can move will affect their POV and how they see the world.
  • Can your character feel? Do they experience emotions or are they nothing more than an observer? If your character experiences emotions, they’ll have motives, fears, and flaws too. Develop them like any other character. If your character is an observer who acts as the narrator, you’ll need to choose the right object to tell the story of the people it observes. If the story centers around a family, the object could be a candle in the dining room that observes their conversations at meals and during other times of the day and then the candle melts and the story ends when it dies.


If you’re writing fantasy and sci-fi species who are similar to humans in that they create culture (religion, language, architecture, art, societal norms, etc.), go through my world building tag on the tags page and develop them like you would any other character. Writing a character like this is similar to writing or reading a human character who comes from a culture you are not familiar with.

But, there are also the biological differences that might make some of their cultural customs impossible to occur within our species. If there are any of these, they should be normal to your character. For example, if this non-human character belongs to a species that can fly, certain groups might have cultural customs that involve flying or wings.

If they’re not like humans, you’ll have to establish what your character is capable of and you’ll need to think about how they view the world. They might not be able to understand the concept of language, but they might still be able to recognize threats, emotions, and people. If they can’t understand language, third person would probably be best for POV and you probably won’t have any dialogue. You’ll have to rely on your character’s actions and observations.

One major part of writing a living, non-human character is the non-human part. Something has to set them apart from humans. They can be a separate species, a ‘cousin’ species, or a subspecies. When humans see this character, there should be something there to say this character is not human. Even if they look pretty similar to humans, other characters might be suspicious.

Non Human Characters

Writing Non Human Characters

Rules for Writing Non Humans

Story Prompt: Voicemail



Write a story composed entirely of voice mail or answering machine messages between two characters who seem to keep missing each other. In other words, pure dialogue.